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I use a fairly large number rulebooks and sourcebooks, but by no means all of them. I find that while there are interesting, inspiring, and fun character classes and alternate rules offered in other places (d20 rulebooks, d20 sourcebooks, Dragon Magazine, other DMs creations, and the internet), I don't agree with many of the rules and rule exceptions offered in those same works. Below are the sourcebooks that I own and use, with selected notes about what will and will not be used in each. Finally, the cardinal rule of sources: This is a standard policy that I incorporated some time ago, when the AD&D class and race handbooks came out. I quickly grew tired of players building characters with rules that I never read and then playing catch-up at the game table. The d20 fantasy variants make this even crazier. I figure that if they want to use the books and have character using non-standard rules they can run a campaign of their own, where I can play and see how "benign" these rules really are. Until then, this is my campaign. Sources in UseUnless otherwise noted, all sources are 3.5E if an update has been made, or 3E. Rulebooks and Sourcebooks for Players and the DM
Catherine's DMing Sources
Other Sources the DMs are Likely to (Ab)Use at WhimThese sources are for the DM to use only; materials from these sources will be introduced into the campaigns a piece at a time.
Banned BooksThese are books that I do own but will not be using at this time, no matter how much anyone begs. When I'm ready to use them, I'll move them off this list and onto the list above.
*Books noted with a asterisk are the only ones that I am likely to have on me during game play. So, if you make a character that uses rules from any other books, you will have to bring those books or the parts that pertain to your character. (There is no way I'm going to carry all that stuff around every week.) **Clever people will note that I won't let people play characters from other sources, but that I will use stuff from those same sources. It may be seem unfair, but it's really a matter of control. Any spells and items that are unique (i.e. gotten from these outside sources) are up for grabs, should the characters work to get them. Spells will be in spell books (somewhere) and items can be acquired (by death or compromise). This way, there is unexpected variety in the game, just not during character creation (trust me, I deal a lot with the unexpected here anyway).
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