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7 &
8 Flamerule 1372
I arrived in Amruthar and found the Cryptic Coin today, and began looking for Lorvell.
The barkeep, Erland, said he knew Lorvell and asked me to take a table in the back and wait
for him, at which point he asked another fellow to watch the bar and went upstairs. A
few minutes later, he came back down with a pack and a bag and started strange questions
and describe a person that couldn't possibly be Lorvell. After I described the
Lorvell I knew and grew up with, he suddenly agreed with me, and stated he must have been
thinking of someone else. I can't help but think he was testing me to see if I knew
who Lorvell was. Anyway, it turns out that Lorvell has been missing for the past 18
days. Erland was the one who sent Lorvell's note and the coin to me. Erland
said that someone named Castigir had some interest in Lorvell, and Lorvell has apparently
been in some kind of trouble with a Tharchion, but wasn't willing to give out any details.
A few days ago, Castigir disappeared as well.
The pack Erland brought down contained Lorvell's belongings, which amounted to
mundane items and clothing, and provided no clue to his fate. I'm honestly
worried for him at this point.
While I was examining Lorvell's belongings, two fellows who had been
talking to Erland came over to my table, as well as a half-elf who had been
hanging around. The pair that had been talking to Erland introduced
themselves as Fineous and Welf, and the half-elf calls himself Kal.
They all seemed to have some interest in Castigir, and Fineous was
interested in the coin. I offered to let him examine it. After
he took it, I began to feeling a strange unease. I tried to ignore it
and concentrate on what was happening, but it was difficult. Welf
cast a spell, saying he was checking the coin for magic. He and
Fineous said something about conflicting dweomers, and Fineous mentioned
necromancy. I don't know much about magic, but I don't like what I
heard.
I was surprised so suddenly find Fineous holding my hand against
the table and telling me to settle down, and I'd get it back.
I had been reaching for the coin without even noticing. Now
that I think back on it, I had the coin in my hand before this
conversation even started. I seem to find myself messing with
it whenever I'm not engaged in any other activity. Fineous
seems...concerned. I can't help but get the feeling this coin
is going to be trouble.
After the tavern closed, Erland asked Kal to go help
Carson, and then brought Fineous, Welf, and myself into the
kitchen. He opened a panel in the wall and performed
some action, which caused a section of the floor to sink
into the ground, carrying us with it. Upon reaching
the bottom, he escorted us to an underground chamber, and
outlined the operation of an escape route for slaves or
other people with red wizard trouble. Fineous went to
a shrine room in the south to perform his devotions.
Being moderately curious, I peeked in and saw him kneeling
before a shrine and gesturing. Welf busied himself
studying the log books of those who had used the escape
route, but didn't turn up any names of interest or use.
I found myself sticking the coin back in my pocket every
time I thought of it, even though I couldn't remember
bringing it back out.
After Fineous finished his devotions, Erland used a
hideously complicated apparatus to raise the
elevator and place us back in the kitchen. On
the way up, I began to feel a strange urge to go
south. I tried to shake it off, but as soon
as we reached the top I had to take off.
After heading outside I remembered the gnoll
patrols and tried to stick to the shadows and make
myself as inconspicuous as possible. I
managed to make it to the east gate, but stopped
there, as the gate was heavily guarded. The
others caught up and I immediately began hunting
for a way through the gate or over the wall.
We ended up using Kal's grappling hook and muffling
it with part of Fineous's robes. Kal climbed
up first and hid as best he could. Welf
started to climb, but fell about halfway up.
He was knocked unconscious, but Fineous healed him.
At this point I felt compelled to go over the wall
and let down a rope, and immediately start off
again. I don't even know what happened after
that, but somehow the others caught up to me.
After traveling for some hours we stopped
to rest, but by noon I was feeling
compelled to get up and go again. We
had to pass through a tax station, Fineous
paying our way because he was the only one
with Thayan coin. Except for a brief
incident with a gnoll at the station, the
afternoon was uneventful.
The rest of the party insisted on
stopping at sunset, but I felt
compelled to go on. I stayed
up all night trying to fight it.
On Welf's watch, something
(one doesn't learn much about the
undead while studying business)
snuck into camp and attacked Kal.
I must have distracted Welf, as
neither of us noticed it until it
was too late. Kal never even
got the chance to scream.
Everything is somewhat blurry after
that. I remember attacking
the creature, and Welf shooting
fire and some sort of magic
projectile at it before he went
down. I kicked Fineous awake
and he shouted something about
Tymora and banishing. He
shouted again to no noticeable
effect as I finished the thing off.
Fineous healed Welf and Kal's
wounds, and the rest of the night
was uneventful, except for my
constant activity.
So here I am, on my first
adventure. Out in the
woods headed for a
destination I don't even
know, having done more harm
than good for my party,
utterly exhausted, and
possessed of a coin that
seems to be having abnormal
effects on me. This
isn't how the stories made
it out to be at all.

In summary, although he won't
even admit it to himself,
Turath is confused,
disappointed with the
adventuring life, and basically
scared shitless. Being
the chaotic, stubborn character
that he is though, he'd rather
stick it out than go back home.
I'm sure he'll start to enjoy
himself after he gets used to
the undead eating his
companions.
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