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Updated 
 11 August, 2006

Look to Catherine and Julie's 
3.5E D&D Campaign
message boards for the latest news and game information.

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I've come to the conclusion that there are many good things about the RPGA.  It's not the adventures, even though there are many that I've really had some fun with.  It's the cooperative effort that has gone into making the campaign.  The RPGA Living City (LC) team has really worked to blend an infinite number of DMs and Player's desires into one solid campaign.  They hacked out rules for all kinds of stuff, from character creation to special groups to special rewards to great adventures in great cities.  The LC characters are for a campaign that is for good players playing good characters, which is what I want.  The FR Guidelines give players a quick reference for making characters with FR flavor and the appropriate regional skills and feats.  I like that.  So I'm going to take advantage of it.

My campaign game is "open"; meaning that anyone can join at any time given there is space at the table.  I also run my game at the local game club where people walk by the table, looking for a game to get into. It's like running at a game convention every week.  People come and go and their styles of play are vastly different.  I wish that I had the time to sit with each player and build their character.  But in the middle of an adventure a new guy walks up and says "Can I play?"  I can say "Yes.  Make a character, use these rules.  Let me know when you're done, I'll look your character over, and we'll work you in."  I'm not putting the adventure on hold to explain why being an Evil Pixie Dreadknight Vampire is not going to work at first level, let alone in the game I'm running.  I need some consistent, clear, step-by-step instructions that are proven.  That's why I'm using the LC rules.


This page designed and written by Catherine Keene, unless otherwise stated. 2001-2005.
Direct comments and site problems to her at: KingsTears@aol.com
This page was updated on Friday, August 11, 2006