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 13 August, 2006

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Guild of Arcane Lore

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About this List

This is nothing more than a price listing of services and supplies, with some light guidelines for things that PCs often request of NPC mages.

There are two sections to the list, services and supplies for Guild Members Only, and another section for all characters labeled Public Access. Some membership privileges/services are restricted by membership type; the memberships are called Copper, Silver, and Gold. That's based on the philosophy that higher ranking members contribute more to the Guild (many make spell donations or hefty cash contributions to the Guild).  Some of the most useful information is at the bottom, in the Notes section.

Guild Policies

bulletMembers must vow to never give away magical knowledge (i.e. spells), unless they are negotiated through the guild or passed to apprentices.
bulletMembers may have magic items identified for 10% of their value through divination spells. However, cursed items may not appear as such. For an item to be thoroughly checked (i.e. put on and tested), an additional fee of 10,000 gp is required per item.
bulletNon-members may have magic items assessed for 25% of value through divination only.
bulletSpell component upkeep is 10 gp /level per month + rare/expensive components as spells are used.

Guild of Arcane Lore- Members Only

Item

Notes

Price

Book, Binding

Simple Binding

10 gp

Book, Binding

Sturdy Binding

25 gp

Book, Blank

Bound Treated Paper, 200 8" x 12" Pages, Sturdy Binding

150 gp

Book, Blank

Bound Treated Paper, 100 8" x 12" Pages, Sturdy Binding

85 gp

Book, Blank

Bound Treated Paper, 50 8" x 12" Pages, Sturdy Binding

55 gp

Book, Blank

Bound Perfect Vellum, 100 8" x 12" Pages, Sturdy Binding

225 gp

Book, Blank

Bound Perfect Vellum, 50 8" x 12" Pages, Sturdy Binding

125 gp

Book, Blank

Bound Perfect Vellum, 50 6" x 8" Pages, Sturdy Binding

75 gp

Book, Collectable

Original Source

+150%

Book, Collected

Edition Of Noted Make

+50%

Book, Embellished

Cover, Leather

+0%

Book, Embellished

Periodic Uncolored Simple Drawings or Diagrams

+10%

Book, Embellished

Paper or Vellum Dyed

+10%

Book, Embellished

Cover, Gold Plated Metal

+100%

Book, Embellished

Cover, Silver Leafed Leather

+15%

Book, Embellished

Pictorial Reference Catalogue

+150%

Book, Embellished

Art In Header, Footer, Etc.

+25%

Book, Embellished

Periodic Uncolored Accurate Drawings or Diagrams

+25%

Book, Embellished

Colored Drawings

+25%

Book, Embellished

Cover, Gold Leafed Leather

+25%

Book, Embellished

Embellished, Art In Header, Footer, Etc.

+25%

Book, Embellished

Cover , Tooled or Engraved

+50%

Book, Embellished

Cover, Silver Plated Metal

+50%

Book, Embellished

Cover, Gem Inlayed

Gems +15%

Book, Embellished

Cover , Exotic Hide Leather

Hide +100%

Book, Embellished

Paper or Vellum Infused (with herbs, minerals, etc.)

Expensive Materials +35%

Book, Masterwork

Masterwork, adds +2 circumstance bonus to related skill checks.

+100%

Book, Spell

Resold with common spells (pawned books, as available, may or may not be embellished)

100 gp + spells at minimum CL +embellished

Book, Spell Research

Common Topic or for spell levels 1-3

100-800 gp

Book, Spell Research

Uncommon Topic or for spell levels 4-6

200-1600 gp

Book, Spell Research

Rare Topic or for spell levels 7-9

500-8000 gp

Ink

More Inks listed below

 

Ink, Exotic

Color Varies, Ounce Vial (6 pages)

500+ gp

Ink, Imported

Indigo Blue, Pint Bottle (125 pages)

65 gp

Ink, Imported

Black or Brown, Pint Bottle (125 pages)

75 gp

Ink, Imported

Maroon or Red, Pint Bottle (125 pages)

85 gp

Ink, Purified

Black, Quart Bottle (200 pages)

150 gp

Ink, Purified

Black or Brown, Gill Jar (20 pages)

20 gp

Ink, Purified

White, Quart Bottle (200 pages)

400 gp

Laboratory

Copper: Spell Research Privileges, Per Day (as available)

30 gp

Laboratory

Silver: Spell Research Privileges, Per Day (as available)

20 gp

Laboratory

Gold: Spell Research Privileges, Per Day

10 gp

Library

Copper: Spell Research Privileges, Per Week (up to 3rd level spells)

50 gp

Library

Silver: Spell Research Privileges, Per Week (4th- 7th level spells)

100 gp

Library

Gold: Spell Research Privileges, Per Week (8th+ level spells)

200 gp 

Membership

Copper (Annual), Must demonstrate Arcane spell casting ability

200 gp 

Membership

Silver (Annual), Recommendation from a Silver or Gold member, Must demonstrate Arcane spell casting ability

2000 gp

Membership

Gold (Lifetime), Invitation Only

Unique Spell, 6+ level

Scroll, Blank

Per Section of Perfect Vellum (page), 8" x 12"

10 gp

Scroll, Blank

Per Section of Papyrus (page), 8" x 12"

2 sp

Scroll, Blank

Per Section of Treated Paper (page), 8" x 12"

3 gp

Scroll, Blank

Per Section of Common Vellum (page), 8" x 12"

3 sp

Scroll, Special

Paper or Vellum Infused (with herbs, minerals, etc.)

Material +35%

Spell Scroll

Copper: Common, Per Spell, Spell Levels 1-6

CLxSLx50 gp
+expensive components

Spell Scroll

Copper: Uncommon, Per Spell, Spell Levels 1-3

CLxSLx100 gp +expensive components

Spell Scroll

Other Spells not included in the above

Negotiated (not less & often more than CLxSLx200 gp +expensive components)

Spell Scroll

Silver: Common, Per Spell, Spell Levels 1-9

CLxSLx25 gp +expensive components

Spell Scroll

Silver: Uncommon, Per Spell, Spell Levels 1-6

CLxSLx50 gp +expensive components

Spell Scroll

Silver: Rare, Per Spell, Spell Levels 1-3

CLxSLx100 gp +expensive components

Spell Scroll

Other Spells not included in the above

Negotiated (not less & often more than CLxSLx200 gp +expensive components)

Spell Scroll

Gold: Common, Per Spell, Spell Levels 1-9

CLxSLx25 gp +expensive components

Spell Scroll

Gold: Uncommon, Per Spell, Spell Levels 1-9

CLxSLx25 gp +expensive components

Spell Scroll

Gold: Rare, Per Spell, Spell Levels 1-6

CLxSLx100 gp +expensive components

Spell Scroll

Other Spells not included in the above

Negotiated (not less & often more than CLxSLx200 gp +expensive components)

Writing Tool

Brush, 1 Masterwork Common Hair (good for spells & high quality documents)

1 gp

Writing Tool

Quill, 1 Perfect Common Feather, Gold Tipped (effectively masterwork, good for spells and high quality documents)

5 gp

Writing Tool

Wizard’s Inkpen, Gold Tip (good for spells & high quality documents)

40 gp

Writing Tool

Wizard’s Inkpen, Good Quality Steel (good for spells & high quality documents)

50 gp

Writing Tool, Masterwork

Masterwork

+100%

Writing Tool, Special

Mythic Metal (Mithral) or Hair (needed for some spell scrolls with metamagic feats)

+200%

Writing Tool, Special

Exotic Metal (Dwarven steel) or Hair (needed for some spell scrolls with metamagic feats)

+50%

Guild of Arcane Lore- Public Access

Item

Notes

Price

Book, Blank

Bound Common Paper, 100 8" x 12" Pages, Sturdy Binding

65 gp

Book, Blank

Bound Common Paper, 50 8" x 12" Pages, Sturdy Binding

45 gp

Book, Blank

Bound Common Vellum (Parchment), 100 8" x 12" Pages, Sturdy Binding

45 gp

Book, Blank

See Book, Blank above

Varies

Book, Collectable

See Book, Collectable above

+% Varies

Book, Embellished

See Book, Embellished above

+% Varies

Book, Research

Common Topic

50-600 gp

Book, Research

Rare Topic

500-6000 gp

Book, Research

Uncommon Topic

200-1200 gp

Ink

Black, Ounce Vial (6 pages)

1 gp

Ink

Black, Quart Bottle (200 pages)

25 gp

Ink

Infused (gold, silver, or other material), Gill Jar (20 pages)

20 gp

Ink

Specialty Color, Pint Bottle (85 pages)

15 gp

Ink, Imported

Indigo Blue, Pint Bottle (125 pages)

65 gp

Sheet

Common Paper, 10" x 14"

4 sp

Sheet

Common Papyrus, 11" x 15" (if available)

1 sp

Sheet

Common Vellum (Parchment), 12" x 15"

2 sp

Sheet

Perfect Vellum, 12" x 15"

2 gp

Sheet

Treated Paper, 10" x 14"

6 sp

Sheet, Special

Custom Colored Paper or Vellum

+10%

Sheet, Special

Paper or Vellum Infused (with herbs, minerals, etc.)

Expensive Materials +35%

Writing Tool

Brush, 1 Good Common (Camel Hair) (good for good & high quality documents), comes in over 20 sizes & styles

5 sp

Writing Tool

Inkpen, Cheap Steel Tip (poor quality documents), comes 10 of sizes from fine to extrabold

1 sp

Writing Tool

Inkpen, Gold Tip (high quality documents), comes in 10 sizes from fine to extrabold

10 gp

Writing Tool

Inkpen, Good Quality Steel (high quality documents), comes in 10 sizes from fine to extrabold

25 gp

Writing Tool

Inkpen, Silver Tip (good quality documents), comes in 10 sizes from fine to extrabold

2 gp

Writing Tool

Quill, 10 Good Common (poor and good quality documents)

1 gp

Writing Tool

Writing Charcoal, Crayon, or Chalk (10 pieces)

1 gp

Writing Tool, Masterwork

Masterwork, adds +2 circumstance bonus to related skill checks.

+100%

Writing Tool, Special

Exotic Metal (Dwarven steel), Wood, or Hair

+50%

Writing Tool, Special

Mythic Metal (Mithral), wood, or Hair

+200%

Magic Items

As available

Varies

Notes on the Products and Services

bulletTreated Paper: Mages often desire that the paper they purchase have some herbs ground and infused into the paper as it is formed (from cotton, wood pulp, or similar material, depending on region) to deter insects and molds from destroying the book. These treatments have little game effect, other than to explain the preservation of spell books through the ravages of time and adventuring. Treatments to make the paper resistant to game affects (like fire) are rare, and are treated as magic items.
bulletBooks: Spell books must have unblemished pages, as to not interfere with the magic. Research books are sold based on availability. Common topics are available 80% of the time in cities; uncommon are available 60%, and rare only 30%. In towns and villages there is a -25% penalty to the roll. Often, there are duplicates of the common and uncommon books (35% of the time there are 1d4 additional books). Sometimes there are new books written by local Guild members (25% chance in cities that there are 1d3 authors, 5% that one member authors books in small towns and villages); of these, 15% of them will be a true find (selling at one category better); and only 5% of those 15% are exceptional (selling in the rare category and commanding very high prices if the subject is uncommon or rare).
bulletWriting Tools: There are a variety of writing tools for various purposes.  Mages and others that scribe spells have discovered that organic matter, particularly from creatures that use magic bound into their writing tools is needed to scribe scrolls that contain spell power.  Special Inkpens, with human (or other) hair steeped in various herbs and wound around the nib have been in use for a few years now and are commonly called "Wizard's Inkpens."  These pens are also well suited to scribing spells into spellbooks, but are not needed (but a tool that can scribe at least a high quality document is necessary for the precise and often delicate formulae in spells structures).
bulletInks: Purified inks are needed to write spells into spell books under normal conditions. Inks do fade over time. Imported inks are slower to fade, if they do at all. Exotic inks are needed for scrolls and maps where the ingredients are crucial to the magics applied to the paper.
bulletLibrary: Spell Research access is limited to theories similar to the type of knowledge and access that the member has paid for and demonstrated. So, spells researched at the Guild will be similar in nature to existing spells in the character's repertoire. Remember, that spells that are researched are one level higher than similar spells in published materials (they are not as refined as the known spells).
bulletLaboratory: Spells that are researched need to be tested in a laboratory as part of the research process. 3 days of laboratory research are needed per level of the spell being researched.
bulletSpells for sale: Spells are sold on scrolls.
bulletCL= Caster Level
bulletSL= Spell Level

Often, more than one spell can be placed on a scroll, up to 20 pages long or 20 feet long. In general, only common spells will be sold in quantity as few mages really want to hang around writing scrolls for sale. (They are paid only CLxSLx20 gp + expensive components for their time, effort and xp expense.)
bulletSpells on this list are subject to availability, and sometimes even common spells are not available for sale, as being a member of the Guild does not entitle anyone to another member's spell books.  Generally, spells that have to be negotiated cannot be purchased unless the PC has a personal relationship with the Guild Member who has the desired spell.
bulletPrices are fairly steep, and are based on a non-negotiated price scheme for those characters that are buying power with cash.
bulletSometimes permits are required with the sale of scrolls, depending on the rulings of the local authorities, for an additional 10-25% (sometimes as high as 150%) fee.

bulletMagic Items: The Guild will sometimes have magic items for sale, but only in cities. Common potions, simple household and convenience magic, protection items, and universal scrolls (nothing worth more than 3,000 gp), are sold by Guild members that create them. Occasionally, more expensive and custom items can be commissioned at full Market Price. The Guild receives 10% of the price and local authorities sometimes require a permit sold with the items for an additional 10-25% (sometimes as high as 150%) fee. 
bulletPurchasing Policies: The Guild will purchase certain books and items that they can resell if the items are of general interest and in reasonably good shape.
bulletResold items are worth 70-110% of the value listed in the charts above, based on condition and history. (Fair 70%, good 80%, excellent 90%, collectable 100%, desired 110%)
bulletCollectable original source books are sometimes purchased in poor condition if they are still readable, but not at the price they would normally command.
bulletIn general, the guild will pay 40-80% of resale value of any goods they figure they can resell. Prices are based on previous experience with the Guild and a Diplomacy Check.

Have the PC make one Diplomacy roll: 
bulletA roll made at DC 30 indicates the Guild will pay 80% of the resale value;
bullet75% for DC 25;
bullet70% for DC 20;
bullet60% for DC15;
bullet50% for DC 10; and
bullet40% for DC 5.
bulletA roll of less than DC 5 indicates that the PC is asked to leave and no business is conducted.

Additional Modifiers:
bulletGuild members add a bonus of +4 to their roll.
bulletIf the character has never dealt with the Guild before then the roll is at -3 penalty.
bulletIf the character has had less than Friendly relations with the Guild before then the roll is at a -5 (or more) penalty.
bulletIf the character has passed cursed, trapped, or poor quality items to the Guild, the roll is at a -10 (or more) penalty.
bulletEstablished good relations and friendly role-playing are generally worth +5 to the roll.

 


This page designed and written by Catherine Keene, unless otherwise stated. 2001-2005.
Direct comments and site problems to her at: KingsTears@aol.com
This page was updated on Sunday, August 13, 2006