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Updated 
 13 August, 2006

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Scribes Guild

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About this List

This is nothing more than a price listing of services and supplies, with some light guidelines for things that PCs often request of NPCs.

Privileges of Membership

The Guild is more of a Men's Club than a Guild. However, the influential members of society will not hire anyone for a scribe's or cartographer's job without being a member of the Guild. Also, the Guild has access to and knows of the majority of exceptional maps and rare books that are not available to the general public. Some maps and books are considered "trade secrets" by religious orders, trading companies, and governments and do not allow their public sale. Likewise, many rare books are part of private libraries, with owners that are keen to keep their secrets to themselves.  Access to those rare items is Guild privilege if it can be negotiated; the Guild restricts copies of such treasures. Being a member of the Guild also lends credibility to anyone pandering maps.

bulletGuild members receive 10% off products and services sold by fellow Guild members as a general rule.

Scribes & Cartographers Guild Products & Services

Simple Binding

10 gp

Sturdy Binding

25 gp

Bound Common Paper, 50 6" x 8" Pages , Simple Binding

15 gp

Bound Common Paper, 50 8" x 12" Pages , Simple Binding

30 gp

Bound Common Paper, 100 8" x 12" Pages , Simple Binding

50 gp

Bound Common Vellum (Parchment), 50 6" x 8" Pages , Simple Binding

10 gp

Bound Common Vellum (Parchment), 50 8" x 12" Pages , Simple Binding

20 gp

Bound Common Vellum (Parchment), 100 8" x 12" Pages , Simple Binding

30 gp

Bound Common Vellum (Parchment), 100 8" x 12" Pages , Sturdy Binding

45 gp

Bound Treated Paper, 50 8" x 12" Pages, Sturdy Binding

55 gp

Bound Treated Paper, 100 8" x 12" Pages , Sturdy Binding

85 gp

Cover , Exotic Hide Leather

Hide +100%

Cover , Tooled or Engraved

+50%

Cover, Gem Inlayed

Gems +15%

Cover, Gold Leafed Leather

+25%

Cover, Gold Plated Metal

+100%

Cover, Leather

+0%

Cover, Silver Leafed Leather

+15%

Cover, Silver Plated Metal

+50%

Embellished, Art In Header, Footer, Etc.

+25%

Paper or Vellum Dyed

+10%

Paper or Vellum Infused (with herbs, minerals, etc.)

Expensive Materials +35%

Masterwork, adds +2 circumstance bonus to related skill checks.

+100%

Black or Brown, Pint Bottle (125 pages)

75 gp

Maroon or Red, Pint Bottle (125 pages)

85 gp

Brush, 1 Good Common (Camel Hair) (good for good & high quality documents), comes in over 20 sizes & styles

5 sp

Inkpen, Cheap Steel Tip (poor quality documents), comes 10 of sizes from fine to extrabold

1 sp

Inkpen, Gold Tip (high quality documents), comes in 10 sizes from fine to extrabold

10 gp

Inkpen, Good Quality Steel (high quality documents), comes in 10 sizes from fine to extrabold

25 gp

Inkpen, Silver Tip (good quality documents), comes in 10 sizes from fine to extrabold

2 gp

+50%

+200%

+100%

Item

Notes

Price

Book

Common Topic

50-600 gp

Book

Uncommon Topic

200-1200 gp

Book

Rare Topic

500-6000 gp

Book, Binding

Book, Binding

Book, Blank

Book, Blank

Book, Blank

Book, Blank Bound Common Paper, 200 8" x 12" Pages , Sturdy Binding 110 gp
Book, Blank

Book, Blank

Book, Blank

Book, Blank

Book, Blank

Book, Blank

Book, Blank

Bound Treated Paper, 200 8" x 12" Pages, Sturdy Binding

150 gp

Book, Collectable

Edition Of Noted Make

+50%

Book, Collectable

Original Source

+150%

Book, Embellished

Art In Header, Footer, Etc.

+25%

Book, Embellished

Colored Drawings

+25%

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Book, Embellished

Periodic Accurate Drawings

+25%

Book, Embellished

Periodic Drawings

+10%

Book, Embellished

Pictorial Reference Catalogue

+150%

Book, Masterwork

Ink

Black, Ounce Vial (6 pages)

1 gp

Ink

Black, Quart Bottle (200 pages)

25 gp

Ink

Infused (gold, silver, or other material), Gill Jar (20 pages)

20 gp

Ink

Specialty Color, Pint Bottle (85 pages)

15 gp

Ink, Imported

Ink, Imported

Indigo Blue, Pint Bottle (125 pages)

65 gp

Ink, Imported

Kit, Cartographer's Field

Common tools (compass, straight rule, simple spy glass, black ink, a simple book, etc in leather satchel).  Without this minimal equipment, -5 circumstance penalty to Craft, Cartographer checks to mapping.

1250 gp

Kit, Masterwork Cartographer's Field

Common tools and surveying equipment, including accurate spy glass and compass, the best inks and a large book, in satchels and cases. +2 circumstance bonus to Craft, Cartographer checks when mapping.

5000 gp

Kit, Scribe's

Pint of Ink (85 pages), silver inkpen, brushes, and a blotter in a simple case. Without this minimal equipment, -4 circumstance penalty to Craft, Calligraphy checks.

 20 gp

Kit, Masterwork Scribes

Pint of High quality, usually imported black and indigo ink (125 pages ea), Gill jars of 4 other colors (20 pages ea), 3 good steel inkpens, variety of quills and brushes, and a quality blotter in a sturdy case.  +2 circumstance bonus to Craft, Calligraphy checks.

 200 gp

Map

Detailed, Exotic City or Region 

500-8,000 gp

Map

Detailed, Exotic Navigation or Star Charts

1,000- 12,000 gp

Map

Detailed, Exotic Region or Continent (out of date)

5,000-40,000 gp

Map

Detailed, Foreign or Hostile Region

50-1,000 gp

Map

Detailed, Foreign or Hostile Regional City

100-2,000 gp

Map

Detailed, Foreign or Hostile Regional Town

50-300 gp

Map

Detailed, Friendly Regional City

10-200 gp

Map

Detailed, Friendly Regional Town

5-100 gp

Map

Detailed, Including the nearest 2-3 Friendly Regions

50-300 gp

Map

Detailed, Nearest 2 or 3 Friendly Regions (each map)

50-300 gp

Map

Detailed, Regional

5-100 gp

Map

Detailed, Regional City

10-100 gp

Map

Detailed, Regional Navigation or Star Charts

50-1,000 gp

Map

Detailed, Regional Town

5-50 gp

Map

Detailed, This Continent (often out of date)

200-2,400 gp

Map

Simple, Exotic City or Region

50-800 gp

Map

Simple, Exotic Star Charts 

50-1,000 gp

Map

Simple, Foreign or Hostile City or Region

10-200 gp

Map

Simple, Friendly Regional City or Town

1-20 gp

Map

Simple, Including the nearest 2-3 Friendly Regions

5-30 gp

Map

Simple, Nearest 2 or 3 Friendly Regions (each map)

5-30 gp

Map

Simple, Regional

5 sp-10 gp

Map

Simple, Regional City or Town

5 sp-10 gp

Map

Simple, Regional Star Charts

2-40 gp

Map

Simple, This Continent (with serious flaws)

2-40 gp

Map, Collectable

5-50 years out-of-date

-50%

Map, Collectable

100-500 years out-of-date (within common human history)

+100%

Map, Collectable

500-1000+ years out-of-date (out of human common history, but within long-lived humanoid common history)

+1,000%

Map, Collectable

1000+ years out-of-date (out of common history for even the long lived)

+10,000%

Map, Collectable

Collected Cartographer, Region, or Historical Era

+200%

Map, Collectable

Mythological or Unknown area

+1,000%

Map, Custom

By subject (weather, political, climate, etc.)

+25%

Map, Embellished

Descriptive Art or Icons

+50%

Map, Embellished

Four Color (Blue, Brown, Green, & Red or White)

+15%

Map, Embellished

Full Color (Painted)

+50%

Map, Embellished

Simple Art or Icons

+5%

Membership

Annual, Recommendation only

250 gp

Scroll, Blank

Per Section of Common Vellum (page), 8" x 12"

3 sp

Scroll, Blank

Per Section of Treated Paper (page), 8" x 12"

3 gp

Scroll, Special

Paper or Vellum

see sheets below

Sheet

Common Paper, 10" x 14"

4 sp

Sheet

Common Papyrus, 11" x 15" (if available)

1 sp

Sheet

Common Vellum (Parchment), 12" x 15"

2 sp

Sheet

Perfect Vellum, 12" x 15"

5 gp

Sheet

Treated Paper, 10" x 14"

6 sp

Sheet , Special

Custom Colored Paper or Vellum

+10%

Sheet , Special

Paper or Vellum Infused (with herbs, minerals, etc.)

Material +35%

Writing Tool

Writing Tool

Writing Tool

Writing Tool

Writing Tool

Writing Tool

Quill, 10 Good Common (poor and good quality documents)

1 gp

Writing Tool

Writing Charcoal, Crayon, or Chalk (10 pieces)

1 gp

Writing Tool, Special

Exotic Metal (Dwarven steel) or Hair

Writing Tool, Special

Mythic Metal (Mithral) or Hair

Writing Tool, Masterwork

Masterwork, adds +2 circumstance bonus to related skill checks.

Notes on the Products and Services

bulletMaps: The world is not as accurately known as ours. Even accurate maps can be seriously flawed; this is accepted amongst cartographers. Foreign maps are always out of date and even more frequently wrong as explorers rarely have the ability to instantly bring their knowledge to cities (let alone towns and villages) and are often engaged with the business of survival, not surveying, in these unknown lands. Unless otherwise noted, maps are considered to be inked in black with no significant art other than a compass marking.  Regions, cities, and towns outside of the nearest 2-3 areas are considered foreign.
bulletHave the PC or NPC decide the quality of the map and make one Craft, Cartography roll with a DC of 15. 
bulletAdditional Modifiers: 
bullet+10 for creating a map surveyed from above (i.e.. using scrying, Fly, or Levitate)
bullet+5 for creating the map in the area where measurements and landmark relations can be rechecked
bullet+0 for creating the map from detailed notes taken at regular intervals (DMs discretion based on map desired)
bullet-5 for creating the map from another cartographer's detailed notes
bullet-5 for creating a map from quick notes or detailed notes created within days of exploring/surveying the area
bullet-10 for creating the map from memory days later
bullet-15 for creating the map based on another's description
bullet-5 for creating a map without basic equipment
bullet+5 for creating a map of a simple area
bullet-5 for creating a map a complex area
bullet-15 for creating a map of a maze, unstructured chaotic area, or magically confusing area
bullet-5 for creating a map of an area surveyed when threatened
bullet-10 for creating a map of an area surveyed while under attack
bulletTreated Paper: Travelers often desire that the paper they purchase have some herbs ground and infused into the paper as it is formed (from cotton, wood pulp, or similar material, depending on region) to deter insects and molds from destroying the book. These treatments have little game effect, other than to explain the preservation of books and maps through the ravages of time and adventuring. Treatments to make the paper resistant to game affects (like fire) are more than rare, and are treated as magic items.
bulletBooks: Research books are sold based on availability. Common topics are available 80% of the time in cities; uncommon are available 60%, and rare only 30%. In towns and villages there is a -25% penalty to the roll. Often, there are duplicates of the common and uncommon books (35% of the time there are 1d4 additional books). Sometimes there are new books written by local Guild members (25% chance in cities that there are 1d3 authors, 5% that one member authors books in small towns and villages); of these, 15% of them will be a true find (selling at one category better); and only 5% of those 15% are exceptional (selling in the rare category and commanding very high prices if the subject is uncommon or rare).
bulletInks:  Different inks spread differently over pages, changing the amount of ink needed to cover a page.  A page is equal to one sheet of whatever, listed on the table above. Like the inks, the different sheets/pages absorbs different quantities of ink.  (These concepts are factored into the list above, but are not real-world scientific, they are simply game measurements.)  Inks do fade over time, mostly to shades of brown. Imported inks, like Indigo Blue, are slower to fade, if they do at all. Exotic and purified inks needed for magical maps where the ingredients are crucial to the magics applied to the paper need to be negotiated through the Mage's Guild, and are not listed here.
bulletPurchasing Policies: The Guild will purchase certain books and items that they can resell if the items are of general interest and in reasonably good shape.
bulletResold items are worth 70-110% of the value listed in the charts above, based on condition and history. (Fair 70%, good 80%, excellent 90%, collectable 100%, desired 110%)
bulletCollectable original source books are sometimes purchased in poor condition if they are still readable, but not at the price they would normally command.
bulletIn general, the guild will pay 40-80% of the resale value of any goods they figure they can resell. Prices are based on previous experience with the Guild and a Diplomacy Check.

Have the PC make one Diplomacy roll: 
bulletA roll made at DC 30 indicates the Guild will pay 80% of the resale value;
bullet75% for DC 25;
bullet70% for DC 20;
bullet60% for DC15;
bullet50% for DC 10; and
bullet40% for DC 5.
bulletA roll of less than DC 5 indicates that the PC is asked to leave and no business is conducted.

Additional Modifiers:
bulletGuild members add a bonus of +4 to their roll.
bulletIf the character has never dealt with the Guild before then the roll is at -3 penalty.
bulletIf the character has had less than Friendly relations with the Guild before then the roll is at a -5 (or more) penalty.
bulletIf the character has passed cursed, trapped, or poor quality items to the Guild, the roll is at a -10 (or more) penalty.
bulletEstablished good relations and friendly role-playing are generally worth +5 to the roll.

 


This page designed and written by Catherine Keene, unless otherwise stated. 2001-2005.
Direct comments and site problems to her at: KingsTears@aol.com
This page was updated on Sunday, August 13, 2006