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What campaign wouldn't be complete without some House Rules to confuse the
players? Here is the quick list of Catherine's House Rules. Some rules are detailed on their own pages; follow
the links to view those pages.
General Character Creation House Rules
![bullet](../_themes/kingstears/ktbul1.gif) | Backgrounds: Players can earn extra experience by fleshing out their character's backgrounds. |
![bullet](../_themes/kingstears/ktbul1.gif) | Journals: I'll be collecting
journals, preferably on the message boards. XP is generally 100 XP per
level of the character during the game session. |
![bullet](../_themes/kingstears/ktbul1.gif) | Experience: I will be keeping a log of all experience earned for
each character.
Partly this is a control issue, partly it is to resolve any potential conflicts
that may arise. |
![bullet](../_themes/kingstears/ktbul1.gif) | Gender: Please play a character of your own real-life gender. As
a DM, I find myself easily and constantly annoyed with cross-gender characters; the
annoyance unfavorably effects how I run and how the character is rewarded. I
can't be fair, so please simply make characters of your own gender. |
![bullet](../_themes/kingstears/ktbul1.gif) | Prestige
Classes: Prestige Classes are earned; they are rewards for
good role-playing. *Lots* of prestige classes have been written, for
lots of different characters and campaign. Most are not appropriate
for what I want in the campaign. However, if you find a prestige class
you like, it goes with the class, region, and current plot, then propose it
as a possibility. If it's appropriate, I'll most likely OK it and
build opportunities to get it into the plot. Then it's up to you to
role-play it out. |
House Rules for Races
![bullet](../_themes/kingstears/ktbul1.gif) | Elves sleep: Elves sleep and
dream as humans and other races do. |
House Rules for Skills
![bullet](../_themes/kingstears/ktbul1.gif) | Perform Skill:
![bullet](../_themes/kingstears/ktbul2.gif) | Non-Bardic Classes: Buy Perform as Craft
(ranks go to a specific performance type). |
![bullet](../_themes/kingstears/ktbul2.gif) | Bards: Bards have additional ability to Perform,
receiving one performance type for each rank they have purchased with
skill points. All of these performance types use the same bonus to
the base Perform skill. |
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House Rules for Combat
![bullet](../_themes/kingstears/ktbul1.gif) | Critical Fumble: Got a table
with interesting results. If the group agrees, we'll use it. |
![bullet](../_themes/kingstears/ktbul1.gif) | Dying: To encourage players to attempt
to save one another and be HEROIC, I've instituted this rule. Taking damage is done
according to the standard rules (see Injury and Death, PHB p. 127-129).
However, you die at the
beginning of your next action in which you have less than -10 hit points. If you
fall below that number and are magically healed before your next action, you still
live. This means that everyone at the table has a chance to try to
something to help their friend before he dies. The rest of the rules for Dying are standard. |
House Rules for Miracles and Wishes
![bullet](../_themes/kingstears/ktbul1.gif) | FR- Raising and Resurrecting Dead Characters: Only
characters with a traceable dedication to a specific deity can be brought
back from the dead. There are exceptions for very quick spell casting
after death. I envision the process (for game purposes, not reality)
like this: the character dies, his spirit goes to the Fugue Plane. Once there
and within 3 days, it
gets picked up by an agent of the deity that the spirit is to reside with,
based on his piety. If the character is not pious, he is judged by
Kelemvor, the
God of the Dead, and assigned his eternal task. To bring the character
back, the proper deity must be implored. The deities must make some
sort of exchange with Kelemvor or the spirit's liege or, if the they possess
the spirit, simply decide to allow the character to return to life. Characters that benefit
the deity implored as living beings are more likely to allowed to return to a living
state. |
![bullet](../_themes/kingstears/ktbul1.gif) | GH- Raising and Resurrecting Dead Characters:
Characters with patron deities can be raised and resurrected
according to standard rules. |
![bullet](../_themes/kingstears/ktbul1.gif) | GH- Wish: Julie has real reservations
about wishes. I'm somewhat more open on the subject, but we are agreed
that wishes will come with great difficulty. For example, anyone who defeats
a Kraken in single combat is granted one wish by the Law of the
Seas. |
House Rules for Spells and Magic
![bullet](../_themes/kingstears/ktbul1.gif) | Summon Spells (Arcane and Divine): The player must have the complete
statistics for the creatures summoned at the time the spell is cast or the creature
summoned is not available. Further, the player is expected to know and understand
the creature's abilities, including feats, special attacks, and special defenses.
The game will not be held up for Summon spells. |
![bullet](../_themes/kingstears/ktbul1.gif) | Limited
Wish and Wish
Spells: These spells can only be taken with
express permission. |
![bullet](../_themes/kingstears/ktbul1.gif) | Arcane Caster Spell Selection and Preparation
Limits: Canon Rule, from the PHB (p. 178): "When preparing spells
for the day, the wizard can leave some spell slots open. Later during that day,
the wizard can repeat the preparation process as often as she likes, time and
circumstances permitting. During these extra sessions of preparation, a wizard
can fill these unused spell slots. She cannot, however, abandon a previously
prepared spell to replace it with another one or fill a slot that is empty because she
has cast a spell in the meantime. That sort of preparation requires a mind fresh from
rest. Like the first session of the day, this preparation takes at least 15
minutes, and it takes longer if the wizard prepares more than one-quarter of her
spells." House Rule: Arcane casters *can* abandon
previously prepared spells to replace it with another spell, repeating the preparation
process as often as she likes, time and circumstances permitting. However, she
still cannot fill a slot that is empty because the spell has been cast. |
![bullet](../_themes/kingstears/ktbul1.gif) | Divine Caster Recent Casting Limit:
Canon Rule, from the PHB (p. 180): "As with arcane spells, at the time of
preparation any spells cast within the previous 8 hours count against the number of
spells that can be prepared." House Rule: Divine Casters *do
not* have this limit. |
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