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About this List
This is nothing more than a price listing of services and supplies, with some
light guidelines for things that PCs often request of NPC mages.
There are two sections to the list, services and supplies for Guild Members
Only, and another section for all characters labeled Public Access. Some membership
privileges/services are restricted by membership type; the memberships are called Copper,
Silver, and Gold. That's based on the philosophy that higher ranking members contribute more to
the Guild (many make spell donations or hefty cash contributions to the Guild). Some of
the most useful information is at the bottom, in the Notes section.
Guild Policies
 | Members must vow to never give away magical knowledge (i.e. spells),
unless they are negotiated through the guild or passed to apprentices. |
 | Members may have magic items identified for 10% of their value through
divination spells. However, cursed items may not appear as such. For an item to be
thoroughly checked (i.e. put on and tested), an additional fee of 10,000 gp is required
per item. |
 | Non-members may have magic items assessed for 25% of value through
divination only. |
 | Spell component upkeep is 10 gp /level per month + rare/expensive
components as spells are used. |
Guild of Arcane Lore- Members Only
Item
|
Notes
|
Price
|
Book, Binding
|
Simple Binding
|
10 gp
|
Book, Binding
|
Sturdy Binding
|
25 gp
|
Book, Blank
|
Bound Treated
Paper, 200 8" x 12" Pages, Sturdy Binding
|
150 gp
|
Book, Blank
|
Bound Treated
Paper, 100 8" x 12" Pages, Sturdy Binding
|
85 gp
|
Book, Blank
|
Bound Treated
Paper, 50 8" x 12" Pages, Sturdy Binding
|
55 gp
|
Book, Blank
|
Bound Perfect
Vellum, 100 8" x 12" Pages, Sturdy Binding
|
225 gp
|
Book, Blank
|
Bound Perfect
Vellum, 50 8" x 12" Pages, Sturdy Binding
|
125 gp
|
Book, Blank
|
Bound Perfect
Vellum, 50 6" x 8" Pages, Sturdy Binding
|
75 gp
|
Book,
Collectable
|
Original
Source
|
+150%
|
Book,
Collected
|
Edition Of
Noted Make
|
+50%
|
Book,
Embellished
|
Cover, Leather
|
+0%
|
Book, Embellished
|
Periodic Uncolored Simple Drawings or
Diagrams
|
+10%
|
Book,
Embellished
|
Paper or
Vellum Dyed
|
+10%
|
Book,
Embellished
|
Cover, Gold
Plated Metal
|
+100%
|
Book,
Embellished
|
Cover, Silver
Leafed Leather
|
+15%
|
Book, Embellished
|
Pictorial
Reference Catalogue
|
+150%
|
Book, Embellished
|
Art
In Header, Footer, Etc.
|
+25%
|
Book, Embellished
|
Periodic Uncolored Accurate Drawings or
Diagrams
|
+25%
|
Book, Embellished
|
Colored
Drawings
|
+25%
|
Book,
Embellished
|
Cover, Gold
Leafed Leather
|
+25%
|
Book,
Embellished
|
Embellished,
Art In Header, Footer, Etc.
|
+25%
|
Book,
Embellished
|
Cover , Tooled
or Engraved
|
+50%
|
Book,
Embellished
|
Cover, Silver
Plated Metal
|
+50%
|
Book,
Embellished
|
Cover, Gem
Inlayed
|
Gems +15%
|
Book,
Embellished
|
Cover , Exotic
Hide Leather
|
Hide +100%
|
Book,
Embellished
|
Paper or
Vellum Infused (with herbs, minerals, etc.)
|
Expensive
Materials +35%
|
Book,
Masterwork
|
Masterwork,
adds +2 circumstance bonus to related skill checks.
|
+100%
|
Book, Spell
|
Resold with
common spells (pawned books, as available, may or may not be embellished)
|
100 gp +
spells at minimum CL +embellished
|
Book, Spell
Research
|
Common Topic
or for spell levels 1-3
|
100-800 gp
|
Book, Spell
Research
|
Uncommon Topic
or for spell levels 4-6
|
200-1600 gp
|
Book, Spell
Research
|
Rare Topic or
for spell levels 7-9
|
500-8000 gp
|
Ink
|
More Inks
listed below
|
|
Ink, Exotic
|
Color Varies,
Ounce Vial (6 pages)
|
500+ gp
|
Ink, Imported
|
Indigo Blue, Pint
Bottle (125 pages)
|
65 gp
|
Ink, Imported
|
Black or Brown,
Pint Bottle (125 pages)
|
75 gp
|
Ink, Imported
|
Maroon or Red,
Pint Bottle (125 pages)
|
85 gp
|
Ink, Purified
|
Black, Quart
Bottle (200 pages)
|
150 gp
|
Ink, Purified
|
Black or
Brown, Gill Jar (20 pages)
|
20 gp
|
Ink, Purified
|
White, Quart
Bottle (200 pages)
|
400 gp
|
Laboratory
|
Copper: Spell
Research Privileges, Per Day (as available)
|
30 gp
|
Laboratory
|
Silver:
Spell Research Privileges, Per Day (as available)
|
20
gp
|
Laboratory
|
Gold:
Spell Research Privileges, Per Day
|
10
gp
|
Library
|
Copper: Spell
Research Privileges, Per Week (up to 3rd level spells)
|
50 gp
|
Library
|
Silver:
Spell Research Privileges, Per Week (4th- 7th level spells)
|
100
gp
|
Library
|
Gold:
Spell Research Privileges, Per Week (8th+ level spells)
|
200
gp
|
Membership
|
Copper
(Annual), Must demonstrate Arcane spell casting ability
|
200 gp
|
Membership
|
Silver
(Annual), Recommendation from a Silver or Gold member, Must demonstrate Arcane
spell casting ability
|
2000 gp
|
Membership
|
Gold
(Lifetime), Invitation Only
|
Unique
Spell, 6+ level
|
Scroll, Blank
|
Per Section of
Perfect Vellum (page), 8" x 12"
|
10 gp
|
Scroll, Blank
|
Per Section of
Papyrus (page), 8" x 12"
|
2 sp
|
Scroll,
Blank
|
Per
Section of Treated Paper (page), 8" x 12"
|
3
gp
|
Scroll,
Blank
|
Per
Section of Common Vellum (page), 8" x 12"
|
3
sp
|
Scroll, Special
|
Paper or
Vellum Infused (with herbs, minerals, etc.)
|
Material
+35%
|
Spell Scroll
|
Copper:
Common, Per Spell, Spell Levels 1-6
|
CLxSLx50 gp
+expensive components
|
Spell
Scroll
|
Copper:
Uncommon, Per Spell, Spell Levels 1-3
|
CLxSLx100
gp +expensive components
|
Spell
Scroll
|
Other
Spells not included in the above
|
Negotiated (not less & often more than CLxSLx200 gp +expensive components)
|
Spell Scroll
|
Silver: Common, Per Spell, Spell
Levels 1-9
|
CLxSLx25 gp +expensive components
|
Spell Scroll
|
Silver: Uncommon, Per Spell, Spell
Levels 1-6
|
CLxSLx50 gp +expensive components
|
Spell Scroll
|
Silver: Rare, Per Spell, Spell Levels
1-3
|
CLxSLx100 gp +expensive components
|
Spell Scroll
|
Other Spells not included in the above
|
Negotiated
(not
less & often more than CLxSLx200 gp
+expensive components)
|
Spell Scroll
|
Gold: Common, Per Spell, Spell Levels
1-9
|
CLxSLx25 gp +expensive components
|
Spell Scroll
|
Gold: Uncommon, Per Spell, Spell Levels
1-9
|
CLxSLx25 gp +expensive components
|
Spell Scroll
|
Gold: Rare, Per Spell, Spell Levels 1-6
|
CLxSLx100 gp +expensive components
|
Spell Scroll
|
Other Spells not included in the above
|
Negotiated
(not less & often more than CLxSLx200
gp +expensive components)
|
Writing Tool
|
Brush, 1
Masterwork Common Hair (good for spells & high quality documents)
|
1 gp
|
Writing
Tool
|
Quill, 1
Perfect Common Feather, Gold Tipped (effectively masterwork, good for spells
and high quality documents)
|
5 gp
|
Writing Tool
|
Wizard’s
Inkpen, Gold Tip (good for spells & high quality documents)
|
40 gp
|
Writing Tool
|
Wizard’s
Inkpen, Good Quality Steel (good for spells & high quality documents)
|
50 gp
|
Writing Tool,
Masterwork
|
Masterwork
|
+100%
|
Writing Tool,
Special
|
Mythic
Metal (Mithral) or Hair (needed for some spell scrolls with metamagic feats)
|
+200%
|
Writing Tool,
Special
|
Exotic
Metal (Dwarven steel) or Hair (needed for some spell scrolls with metamagic
feats)
|
+50%
|
Guild of Arcane Lore- Public Access
Item
|
Notes
|
Price
|
Book,
Blank
|
Bound
Common Paper, 100 8" x 12" Pages, Sturdy Binding
|
65 gp
|
Book,
Blank
|
Bound
Common Paper, 50 8" x 12" Pages, Sturdy Binding
|
45 gp
|
Book,
Blank
|
Bound
Common Vellum (Parchment), 100 8" x 12" Pages, Sturdy Binding
|
45 gp
|
Book,
Blank
|
See Book,
Blank above
|
Varies
|
Book,
Collectable
|
See Book,
Collectable above
|
+% Varies
|
Book,
Embellished
|
See Book,
Embellished above
|
+% Varies
|
Book,
Research
|
Common
Topic
|
50-600 gp
|
Book,
Research
|
Rare Topic
|
500-6000
gp
|
Book,
Research
|
Uncommon
Topic
|
200-1200
gp
|
Ink
|
Black, Ounce Vial (6 pages)
|
1 gp
|
Ink
|
Black, Quart
Bottle (200 pages)
|
25 gp
|
Ink
|
Infused
(gold, silver, or other material), Gill Jar (20 pages)
|
20 gp
|
Ink
|
Specialty
Color, Pint Bottle (85 pages)
|
15 gp
|
Ink, Imported
|
Indigo Blue,
Pint Bottle (125 pages)
|
65 gp
|
Sheet
|
Common
Paper, 10" x 14"
|
4 sp
|
Sheet
|
Common
Papyrus, 11" x 15" (if available)
|
1 sp
|
Sheet
|
Common
Vellum (Parchment), 12" x 15"
|
2 sp
|
Sheet
|
Perfect
Vellum, 12" x 15"
|
2 gp
|
Sheet
|
Treated
Paper, 10" x 14"
|
6 sp
|
Sheet,
Special
|
Custom
Colored Paper or Vellum
|
+10%
|
Sheet,
Special
|
Paper or
Vellum Infused (with herbs, minerals, etc.)
|
Expensive
Materials +35%
|
Writing Tool
|
Brush, 1
Good Common (Camel Hair) (good for good & high quality documents), comes in
over 20 sizes & styles
|
5 sp
|
Writing Tool
|
Inkpen,
Cheap Steel Tip (poor quality documents), comes 10 of sizes from fine to
extrabold
|
1 sp
|
Writing Tool
|
Inkpen,
Gold Tip (high quality documents), comes in 10 sizes from fine to extrabold
|
10 gp
|
Writing Tool
|
Inkpen,
Good Quality Steel (high quality documents), comes in 10 sizes from fine to
extrabold
|
25 gp
|
Writing Tool
|
Inkpen,
Silver Tip (good quality documents), comes in 10 sizes from fine to extrabold
|
2 gp
|
Writing Tool
|
Quill, 10
Good Common (poor and good quality
documents)
|
1 gp
|
Writing Tool
|
Writing
Charcoal, Crayon, or Chalk (10 pieces)
|
1 gp
|
Writing Tool,
Masterwork
|
Masterwork,
adds +2 circumstance bonus to related skill checks.
|
+100%
|
Writing Tool,
Special
|
Exotic
Metal (Dwarven steel), Wood, or Hair
|
+50%
|
Writing Tool,
Special
|
Mythic
Metal (Mithral), wood, or Hair
|
+200%
|
Magic
Items
|
As
available
|
Varies
|
Notes on the Products and Services
 | Treated Paper: Mages often desire that the paper they
purchase have some herbs ground and infused into the paper as it is formed (from
cotton, wood pulp, or similar material, depending on region) to deter insects and
molds from destroying the book. These treatments have little game effect, other
than to explain the preservation of spell books through the ravages of time and
adventuring. Treatments to make the paper resistant to game affects (like fire) are
rare, and are treated as magic items. |
 | Books: Spell books must have unblemished pages, as to not
interfere with the magic. Research books are sold based on availability. Common
topics are available 80% of the time in cities; uncommon are available 60%, and
rare only 30%. In towns and villages there is a -25% penalty to the roll. Often,
there are duplicates of the common and uncommon books (35% of the time there are
1d4 additional books). Sometimes there are new books written by local Guild members
(25% chance in cities that there are 1d3 authors, 5% that one member authors books
in small towns and villages); of these, 15% of them will be a true find (selling at
one category better); and only 5% of those 15% are exceptional (selling in the rare
category and commanding very high prices if the subject is uncommon or rare). |
 | Writing Tools: There are a variety of writing tools for
various purposes. Mages and others that scribe spells have discovered that
organic matter, particularly from creatures that use magic bound into their writing
tools is needed to scribe scrolls that contain spell power. Special Inkpens,
with human (or other) hair steeped in various herbs and wound around the nib have
been in use for a few years now and are commonly called "Wizard's
Inkpens." These pens are also well suited to scribing spells into
spellbooks, but are not needed (but a tool that can scribe at least a high quality
document is necessary for the precise and often delicate formulae in spells
structures). |
 | Inks: Purified inks are needed to write spells into spell
books under normal conditions. Inks do fade over time. Imported inks are slower to
fade, if they do at all. Exotic inks are needed for scrolls and maps where the
ingredients are crucial to the magics applied to the paper. |
 | Library: Spell Research access is limited to theories similar
to the type of knowledge and access that the member has paid for and demonstrated.
So, spells researched at the Guild will be similar in nature to existing spells in
the character's repertoire. Remember, that spells that are researched are one level
higher than similar spells in published materials (they are not as refined as the
known spells). |
 | Laboratory: Spells that are researched need to be tested in a
laboratory as part of the research process. 3 days of laboratory research are
needed per level of the spell being researched. |
 | Spells for sale: Spells are sold on scrolls.
 | CL= Caster Level |
 | SL= Spell Level |
Often, more than one spell can be placed on a scroll, up to 20
pages long or 20 feet long. In general, only common spells will be sold in quantity
as few mages really want to hang around writing scrolls for sale. (They are paid
only CLxSLx20 gp + expensive components for their time, effort and xp expense.)
 | Spells on this list are subject to availability, and
sometimes even common spells are not available for sale, as being a member
of the Guild does not entitle anyone to another member's spell books.
Generally, spells that have to be negotiated cannot be purchased unless the
PC has a personal relationship with the Guild Member who has the desired
spell. |
 | Prices are fairly steep, and are based on a non-negotiated
price scheme for those characters that are buying power with cash. |
 | Sometimes permits are required with the sale of scrolls,
depending on the rulings of the local authorities, for an additional 10-25%
(sometimes as high as 150%) fee. |
|
 | Magic Items: The Guild will sometimes have magic items for
sale, but only in cities. Common potions, simple household and convenience magic,
protection items, and universal scrolls (nothing worth more than 3,000 gp), are
sold by Guild members that create them. Occasionally, more expensive and custom
items can be commissioned at full Market Price. The Guild receives 10% of the price
and local authorities sometimes require a permit sold with the items for an
additional 10-25% (sometimes as high as 150%) fee. |
 | Purchasing Policies: The Guild will purchase certain books
and items that they can resell if the items are of general interest and in
reasonably good shape.
 | Resold items are worth 70-110% of the value listed in the
charts above, based on condition and history. (Fair 70%, good 80%,
excellent 90%, collectable 100%, desired 110%) |
 | Collectable original source books are sometimes purchased in
poor condition if they are still readable, but not at the price they would
normally command. |
 | In general, the guild will pay 40-80% of resale value of any
goods they figure they can resell. Prices are based on previous experience
with the Guild and a Diplomacy Check.
Have the PC make one Diplomacy roll:
 | A roll made at DC 30 indicates the Guild will pay
80% of the resale value; |
 | 75% for DC 25; |
 | 70% for DC 20; |
 | 60% for DC15; |
 | 50% for DC 10; and |
 | 40% for DC 5. |
 | A roll of less than DC 5 indicates that the PC is
asked to leave and no business is conducted. |
Additional Modifiers:
 | Guild members add a bonus of +4 to their roll. |
 | If the character has never dealt with the Guild
before then the roll is at -3 penalty. |
 | If the character has had less than Friendly
relations with the Guild before then the roll is at a -5 (or more)
penalty. |
 | If the character has passed cursed, trapped, or poor
quality items to the Guild, the roll is at a -10 (or more) penalty. |
 | Established good relations and friendly role-playing
are generally worth +5 to the roll. |
|
|
|