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About this List
This is nothing more than a price listing of services and supplies, with some
light guidelines for things that PCs often request of NPCs.
Privileges of Membership
The Guild is more of a Men's Club than a Guild. However, the influential
members of society will not hire anyone for a scribe's or cartographer's job without being a
member of the Guild. Also, the Guild has access to and knows of the majority of exceptional
maps and rare books that are not available to the general public. Some maps and books are
considered "trade secrets" by religious orders, trading companies, and governments
and do not allow their public sale. Likewise, many rare books are part of private libraries,
with owners that are keen to keep their secrets to themselves. Access to those rare items
is Guild privilege if it can be negotiated; the Guild restricts copies of such treasures. Being
a member of the Guild also lends credibility to anyone pandering maps.
![bullet](_themes/kingstears/ktbul1.gif) | Guild members receive 10% off products and services sold by fellow Guild
members as a general rule. |
Scribes & Cartographers Guild Products & Services
Item
|
Notes
|
Price
|
Book
|
Common Topic
|
50-600
gp
|
Book
|
Uncommon Topic
|
200-1200
gp
|
Book
|
Rare Topic
|
500-6000
gp
|
Book,
Binding
|
Simple
Binding
10 gp
Book,
Binding
|
Sturdy
Binding
25 gp
Book,
Blank
|
Bound
Common Paper, 50 6" x 8" Pages
, Simple Binding
15 gp
Book,
Blank
|
Bound
Common Paper, 50 8" x 12" Pages
, Simple Binding
30 gp
Book,
Blank
|
Bound
Common Paper, 100 8" x 12" Pages
, Simple Binding
50 gp
Book, Blank
|
Bound Common Paper, 200 8" x 12" Pages
, Sturdy Binding
|
110 gp
|
Book,
Blank
|
Bound
Common Vellum (Parchment), 50 6" x 8" Pages
, Simple Binding
10 gp
Book,
Blank
|
Bound
Common Vellum (Parchment), 50 8" x 12" Pages
, Simple Binding
20 gp
Book,
Blank
|
Bound
Common Vellum (Parchment), 100 8" x 12" Pages
, Simple Binding
30 gp
Book,
Blank
|
Bound
Common Vellum (Parchment), 100 8" x 12" Pages
, Sturdy Binding
45 gp
Book,
Blank
|
Bound
Treated Paper, 50 8" x 12" Pages, Sturdy Binding
55 gp
Book,
Blank
|
Bound
Treated Paper, 100 8" x 12" Pages
, Sturdy Binding
85 gp
Book, Blank
|
Bound Treated
Paper, 200 8" x 12" Pages, Sturdy Binding
|
150 gp
|
Book, Collectable
|
Edition Of Noted
Make
|
+50%
|
Book, Collectable
|
Original Source
|
+150%
|
Book, Embellished
|
Art In Header,
Footer, Etc.
|
+25%
|
Book, Embellished
|
Colored Drawings
|
+25%
|
Book,
Embellished
|
Cover
, Exotic Hide Leather
Hide
+100%
Book,
Embellished
|
Cover
, Tooled or Engraved
+50%
Book,
Embellished
|
Cover,
Gem Inlayed
Gems
+15%
Book,
Embellished
|
Cover,
Gold Leafed
Leather
+25%
Book,
Embellished
|
Cover,
Gold Plated
Metal
+100%
Book,
Embellished
|
Cover,
Leather
+0%
Book,
Embellished
|
Cover,
Silver Leafed
Leather
+15%
Book,
Embellished
|
Cover,
Silver Plated
Metal
+50%
Book,
Embellished
|
Embellished,
Art In Header, Footer, Etc.
+25%
Book,
Embellished
|
Paper
or Vellum Dyed
+10%
Book,
Embellished
|
Paper
or Vellum Infused (with herbs, minerals, etc.)
Expensive
Materials +35%
Book, Embellished
|
Periodic Accurate
Drawings
|
+25%
|
Book, Embellished
|
Periodic Drawings
|
+10%
|
Book, Embellished
|
Pictorial
Reference Catalogue
|
+150%
|
Book,
Masterwork
|
Masterwork,
adds +2 circumstance bonus to related skill checks.
+100%
Ink
|
Black, Ounce Vial (6 pages)
|
1 gp
|
Ink
|
Black, Quart
Bottle (200 pages)
|
25 gp
|
Ink
|
Infused (gold,
silver, or other material), Gill Jar (20 pages)
|
20 gp
|
Ink
|
Specialty Color,
Pint Bottle (85 pages)
|
15 gp
|
Ink,
Imported
|
Black or Brown,
Pint Bottle (125 pages)
75 gp
Ink, Imported
|
Indigo Blue, Pint
Bottle (125 pages)
|
65 gp
|
Ink,
Imported
|
Maroon
or Red, Pint Bottle (125 pages)
85 gp
Kit,
Cartographer's Field
|
Common tools
(compass, straight rule, simple spy glass, black ink, a simple book, etc in leather
satchel). Without this minimal equipment, -5 circumstance penalty to Craft,
Cartographer checks to mapping.
|
1250 gp
|
Kit, Masterwork
Cartographer's Field
|
Common tools and
surveying equipment, including accurate spy glass and compass, the best inks and a
large book, in satchels and cases. +2 circumstance bonus to Craft, Cartographer
checks when mapping.
|
5000 gp
|
Kit, Scribe's
|
Pint of Ink (85 pages),
silver inkpen, brushes, and a blotter in a simple case. Without this
minimal equipment, -4 circumstance penalty to Craft, Calligraphy checks.
|
20 gp
|
Kit, Masterwork Scribes
|
Pint of High quality,
usually imported black and indigo ink (125 pages ea), Gill jars of 4 other colors
(20 pages ea), 3 good steel inkpens, variety of quills and brushes, and a quality
blotter in a sturdy case. +2 circumstance
bonus to Craft, Calligraphy checks.
|
200 gp
|
Map
|
Detailed, Exotic City or
Region
|
500-8,000 gp
|
Map
|
Detailed, Exotic
Navigation or Star Charts
|
1,000- 12,000 gp
|
Map
|
Detailed, Exotic
Region or Continent (out of date)
|
5,000-40,000 gp
|
Map
|
Detailed, Foreign
or Hostile Region
|
50-1,000 gp
|
Map
|
Detailed, Foreign
or Hostile Regional City
|
100-2,000 gp
|
Map
|
Detailed, Foreign
or Hostile Regional Town
|
50-300 gp
|
Map
|
Detailed,
Friendly Regional City
|
10-200 gp
|
Map
|
Detailed,
Friendly Regional Town
|
5-100 gp
|
Map
|
Detailed,
Including the nearest 2-3 Friendly Regions
|
50-300 gp
|
Map
|
Detailed, Nearest
2 or 3 Friendly Regions (each map)
|
50-300 gp
|
Map
|
Detailed,
Regional
|
5-100 gp
|
Map
|
Detailed,
Regional City
|
10-100 gp
|
Map
|
Detailed,
Regional Navigation or Star Charts
|
50-1,000 gp
|
Map
|
Detailed,
Regional Town
|
5-50 gp
|
Map
|
Detailed, This Continent (often out of date)
|
200-2,400 gp
|
Map
|
Simple, Exotic
City or Region
|
50-800 gp
|
Map
|
Simple, Exotic
Star Charts
|
50-1,000 gp
|
Map
|
Simple, Foreign
or Hostile City or Region
|
10-200 gp
|
Map
|
Simple, Friendly
Regional City or Town
|
1-20 gp
|
Map
|
Simple, Including
the nearest 2-3 Friendly Regions
|
5-30 gp
|
Map
|
Simple, Nearest 2
or 3 Friendly Regions
(each map)
|
5-30 gp
|
Map
|
Simple, Regional
|
5 sp-10 gp
|
Map
|
Simple, Regional
City or Town
|
5 sp-10 gp
|
Map
|
Simple, Regional
Star Charts
|
2-40 gp
|
Map
|
Simple, This Continent
(with serious flaws)
|
2-40 gp
|
Map, Collectable
|
5-50 years
out-of-date
|
-50%
|
Map, Collectable
|
100-500 years
out-of-date
(within common human history)
|
+100%
|
Map, Collectable
|
500-1000+ years
out-of-date
(out of human common history, but within
long-lived humanoid common history)
|
+1,000%
|
Map, Collectable
|
1000+ years
out-of-date
(out of common history for even the long
lived)
|
+10,000%
|
Map, Collectable
|
Collected
Cartographer, Region, or Historical Era
|
+200%
|
Map, Collectable
|
Mythological or Unknown
area
|
+1,000%
|
Map, Custom
|
By subject
(weather, political, climate, etc.)
|
+25%
|
Map, Embellished
|
Descriptive Art
or Icons
|
+50%
|
Map, Embellished
|
Four Color
(Blue, Brown, Green, & Red or White)
|
+15%
|
Map, Embellished
|
Full Color
(Painted)
|
+50%
|
Map, Embellished
|
Simple Art
or Icons
|
+5%
|
Membership
|
Annual,
Recommendation only
|
250 gp
|
Scroll, Blank
|
Per Section of
Common Vellum (page), 8" x 12"
|
3 sp
|
Scroll, Blank
|
Per Section of
Treated Paper (page), 8" x 12"
|
3 gp
|
Scroll, Special
|
Paper or Vellum
|
see sheets below
|
Sheet
|
Common
Paper, 10" x 14"
|
4
sp
|
Sheet
|
Common
Papyrus, 11" x 15" (if available)
|
1
sp
|
Sheet
|
Common
Vellum (Parchment), 12" x 15"
|
2
sp
|
Sheet
|
Perfect
Vellum, 12" x 15"
|
5
gp
|
Sheet
|
Treated
Paper, 10" x 14"
|
6
sp
|
Sheet
, Special
|
Custom
Colored Paper or Vellum
|
+10%
|
Sheet
, Special
|
Paper
or Vellum Infused (with herbs, minerals, etc.)
|
Material
+35%
|
Writing Tool
|
Brush,
1 Good Common (Camel Hair) (good for good & high quality documents), comes in
over 20 sizes & styles
5 sp
Writing Tool
|
Inkpen,
Cheap Steel Tip (poor quality documents), comes 10 of sizes from fine to extrabold
1 sp
Writing Tool
|
Inkpen,
Gold Tip (high quality documents), comes in 10 sizes from fine to extrabold
10 gp
Writing Tool
|
Inkpen,
Good Quality Steel (high quality documents), comes in 10 sizes from fine to
extrabold
25 gp
Writing Tool
|
Inkpen,
Silver Tip (good quality documents), comes in 10 sizes from fine to extrabold
2 gp
Writing Tool
|
Quill, 10 Good
Common
(poor and good quality documents)
|
1 gp
|
Writing Tool
|
Writing Charcoal,
Crayon, or Chalk (10 pieces)
|
1 gp
|
Writing Tool,
Special
|
Exotic
Metal (Dwarven steel) or Hair
|
+50%
Writing Tool,
Special
|
Mythic
Metal (Mithral) or Hair
|
+200%
Writing Tool,
Masterwork
|
Masterwork,
adds +2 circumstance bonus to related skill checks.
|
+100%
Notes on the Products and Services
![bullet](_themes/kingstears/ktbul1.gif) | Maps: The world is not as accurately known as ours. Even accurate
maps can be seriously flawed; this is accepted amongst cartographers. Foreign maps are
always out of date and even more frequently wrong as explorers rarely have the ability
to instantly bring their knowledge to cities (let alone towns and villages) and are
often engaged with the business of survival, not surveying, in these unknown lands.
Unless otherwise noted, maps are considered to be inked in black with no significant
art other than a compass marking. Regions, cities, and towns outside of the
nearest 2-3 areas are considered foreign.
![bullet](_themes/kingstears/ktbul2.gif) | Have the PC or NPC decide the quality of the map and make one
Craft, Cartography roll with a DC of 15. |
![bullet](_themes/kingstears/ktbul2.gif) | Additional Modifiers:
![bullet](_themes/kingstears/ktbul3.gif) | +10 for creating a map surveyed from above (i.e.. using
scrying, Fly, or Levitate) |
![bullet](_themes/kingstears/ktbul3.gif) | +5 for creating the map in the area where measurements
and landmark relations can be rechecked |
![bullet](_themes/kingstears/ktbul3.gif) | +0 for creating the map from detailed notes taken at
regular intervals (DMs discretion based on map desired) |
![bullet](_themes/kingstears/ktbul3.gif) | -5 for creating the map from another cartographer's
detailed notes |
![bullet](_themes/kingstears/ktbul3.gif) | -5 for creating a map from quick notes or detailed notes
created within days of exploring/surveying the area |
![bullet](_themes/kingstears/ktbul3.gif) | -10 for creating the map from memory days later |
![bullet](_themes/kingstears/ktbul3.gif) | -15 for creating the map based on another's description |
![bullet](_themes/kingstears/ktbul3.gif) | -5 for creating a map without basic equipment |
![bullet](_themes/kingstears/ktbul3.gif) | +5 for creating a map of a simple area |
![bullet](_themes/kingstears/ktbul3.gif) | -5 for creating a map a complex area |
![bullet](_themes/kingstears/ktbul3.gif) | -15 for creating a map of a maze, unstructured chaotic
area, or magically confusing area |
![bullet](_themes/kingstears/ktbul3.gif) | -5 for creating a map of an area surveyed when
threatened |
![bullet](_themes/kingstears/ktbul3.gif) | -10 for creating a map of an area surveyed while under
attack |
|
|
![bullet](_themes/kingstears/ktbul1.gif) | Treated Paper: Travelers often desire that the paper they
purchase have some herbs ground and infused into the paper as it is formed (from
cotton, wood pulp, or similar material, depending on region) to deter insects and molds
from destroying the book. These treatments have little game effect, other than to
explain the preservation of books and maps through the ravages of time and adventuring.
Treatments to make the paper resistant to game affects (like fire) are more than rare,
and are treated as magic items. |
![bullet](_themes/kingstears/ktbul1.gif) | Books: Research books are sold based on availability. Common
topics are available 80% of the time in cities; uncommon are available 60%, and rare
only 30%. In towns and villages there is a -25% penalty to the roll. Often, there are
duplicates of the common and uncommon books (35% of the time there are 1d4 additional
books). Sometimes there are new books written by local Guild members (25% chance in
cities that there are 1d3 authors, 5% that one member authors books in small towns and
villages); of these, 15% of them will be a true find (selling at one category better);
and only 5% of those 15% are exceptional (selling in the rare category and commanding
very high prices if the subject is uncommon or rare). |
![bullet](_themes/kingstears/ktbul1.gif) | Inks: Different inks spread differently over pages,
changing the amount of ink needed to cover a page. A page is equal to one sheet
of whatever, listed on the table above. Like the inks, the different sheets/pages
absorbs different quantities of ink. (These concepts are factored into the list
above, but are not real-world scientific, they are simply game measurements.)
Inks do fade over time, mostly to shades of brown. Imported inks, like Indigo Blue, are
slower to fade, if they do at all. Exotic and purified inks needed for magical maps
where the ingredients are crucial to the magics applied to the paper need to be
negotiated through the Mage's Guild, and are not listed here. |
![bullet](_themes/kingstears/ktbul1.gif) | Purchasing Policies: The Guild will purchase certain books and
items that they can resell if the items are of general interest and in reasonably good
shape.
![bullet](_themes/kingstears/ktbul2.gif) | Resold items are worth 70-110% of the value listed in the charts
above, based on condition and history. (Fair 70%, good 80%, excellent 90%,
collectable 100%, desired 110%) |
![bullet](_themes/kingstears/ktbul2.gif) | Collectable original source books are sometimes purchased in
poor condition if they are still readable, but not at the price they would
normally command. |
![bullet](_themes/kingstears/ktbul2.gif) | In general, the guild will pay 40-80% of the resale value
of any goods they figure they can resell. Prices are based on previous
experience with the Guild and a Diplomacy Check.
Have the PC make one Diplomacy roll:
![bullet](_themes/kingstears/ktbul3.gif) | A roll made at DC 30 indicates the Guild will pay 80% of
the resale value; |
![bullet](_themes/kingstears/ktbul3.gif) | 75% for DC 25; |
![bullet](_themes/kingstears/ktbul3.gif) | 70% for DC 20; |
![bullet](_themes/kingstears/ktbul3.gif) | 60% for DC15; |
![bullet](_themes/kingstears/ktbul3.gif) | 50% for DC 10; and |
![bullet](_themes/kingstears/ktbul3.gif) | 40% for DC 5. |
![bullet](_themes/kingstears/ktbul3.gif) | A roll of less than DC 5 indicates that the PC is asked
to leave and no business is conducted. |
Additional Modifiers:
![bullet](_themes/kingstears/ktbul3.gif) | Guild members add a bonus of +4 to their roll. |
![bullet](_themes/kingstears/ktbul3.gif) | If the character has never dealt with the Guild before
then the roll is at -3 penalty. |
![bullet](_themes/kingstears/ktbul3.gif) | If the character has had less than Friendly relations
with the Guild before then the roll is at a -5 (or more) penalty. |
![bullet](_themes/kingstears/ktbul3.gif) | If the character has passed cursed, trapped, or poor
quality items to the Guild, the roll is at a -10 (or more) penalty. |
![bullet](_themes/kingstears/ktbul3.gif) | Established good relations and friendly role-playing are
generally worth +5 to the roll. |
|
|
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